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This isn't to say Curse of Osiris was an amazing expansion, it definitely had its issues and the story was terrible, but I do think it would be viewed completely differently if we got seasonal release of that size with the state of the game now. The prophecy system was something you interacted with once and then your forgot about it.
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The issue with CoO was that there was no reason to keep doing any of the content because we only had static rolls. Most people would be more than happy to get a new patrol zone, new raid (lair?), Multiple exotics armors and weapons, new strikes, a new campaign, and new crucible maps from a new season. Curse of Osiris had its own patrol zone (we only get those for yearly expansions now), eater of worlds, new strikes, new public events, new crucible maps, and new exotic armor for every class and exotic weapons.Ĭonsidering it was a mid year expansion (the equivalent of the seasons we have now) the content itself wasn't really bad. The prophecy system would've been a decent source of controlled loot drops if we had randoms back then.
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I unapologetically think that CoO would've had a much better reception if it came after the "go fast" update and random rolls. We need a "Hung Jury" style easy to get gun that's "good" though not the best so people can feel less compelled to perk hunt (perk hunting should ALWAYS be a completionist/peadant project, not the actual meat of the game) and we need some kind of "equip the best armor for me" button ala FFXIV. I think the RPG factors people wanted have been delivered to such an effect where the game is intimidating/confusing to newcomers. D2 through most of it's life has put so much into weekly bounties, and now the seasonal artifact on top of it accounts for so much of what defines the meta of the moment, as well as an avalanche of mods. People predicted that a character like Sylvanas who has been despicable tyrant orchestrating atrocities for 10+ years would somehow be blessed with a possible redemption arc from the writers that none of the players think she deserves, and well.īut Destiny players can understand WoW's players greivances about the cash shop being used for so many services, given how we have everything from cool mounts to basic transmog through Eververse.ĭestiny has for years been reacting to the D2Y1 people complaining about not having enough to do, and this sub has for years, even back in D1 days, begged for Bungie to "emphasize the RPG factor" of Destiny, desiring longer treadmills and more figures to min/max.
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WOW's writing at it's best is like comic books, and sadly most of the time falls to the level of mainstream pro wrestling wherein astute viewers can accurately predict events before they happen most of the time. WOW's problem is one of simply not listening to players, as well as everything else going on in Blizzard.
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FFXIV also has a lot of warping around that lends itself to the same sort of problem as Destiny if you're not playing with an SSD (which most PS4 players aren't.)